A first-person restaurant combat space created as a challenge for Blocktober, in-line with criteria provided by the podcast Level Design Lobby. The constraints were as follows:
With these constraints in mind, I designed a level that would be engaging and easy for the player to maneuver through in a single-player first-person shooter, with a series of cover spaces, moveable objects, and a large vertical space.
In brief, the development process started with gathering what people wanted to see in a restaurant combat space through an ideation process, in which numerous ideas were jotted down onto a document. From there, I sketched out the overall layout, being sure to include where certain obstacles and pathways would be located.
I utilized a series of references while creating the sketch to ensure that the combat space truly felt like a restaurant to the player. The bar from the show “Cheers!” played an important role in determining the look of the bar space, and the look of a restaurant in “Kingsman: The Secret Service,” alongside real-life locations, allowed me to design the space accordingly, with explicit paths, booths, and tables lying throughout.
The goal of the level was to present a restaurant that appeared to be a very social area, but at the same time, present a seamless combat space where the player could fight enemies.
After detailing the initial concept, I created the level itself in Unreal Engine 4, with an initial blockout and an art pass with solid material colors. Although some aspects of the original design had changed, I was able to implement most of what was in the original document in the end.