A first-person puzzle game developed for Global Game Jam 2019.

  • Team Size: 11
  • Responsibility on Team: Level Design
  • Tools: Unity, Visual Studio
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Concept: Players solve riddles and find keys to progress through rooms in an abandoned house, all while trying to stay warm to avoid dying. Players travel to a dream reality to acquire clues on how to solve a puzzle, and use those clues in reality to progress.

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The house’s layout is focused around allowing the player to explore multiple rooms to find keys and solve a passcode¬†while at the same time maintaining a challenge through the player gradually becoming cold overtime.

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