A first-person puzzle game developed for Global Game Jam 2019.
- Team Size: 11
- Responsibility on Team: Level Design
- Tools: Unity, Visual Studio
Concept: Players solve riddles and find keys to progress through rooms in an abandoned house, all while trying to stay warm to avoid dying. Players travel to a dream reality to acquire clues on how to solve a puzzle, and use those clues in reality to progress.
The house’s layout is focused around allowing the player to explore multiple rooms to find keys and solve a passcode while at the same time maintaining a challenge through the player gradually becoming cold overtime.