A 4 player co-op game developed with a team of game development students in 48 hours for Global Game Jam 2018. As the level designer on the team, I planned out the level by drawing it in photoshop, whiteboxed it by using basic geometry in Unity, and implemented assets made by the art and programming teams.
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In general, what I learned from this experience is how to effectively design a level that meets the needs of a cooperative game, alongside placing collectible assets in particular areas to incentivize the player to undertake risky challenges.
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